Devlog #1: New Game Added! Flappy Bird!
Devlog 1: New Game Added! Flappy Bird!
Hey all, this is my first devlog and my first major update! I was able to make a game launcher and combine it with flappy bird and pong at the same time! It was a fun challenge as it made me think outside the box.
My Door problem
My door problem during this dev cycle was the Parallax Background node from Godot. For flappy bird, I did not have any camera node attached which was confusing. My parallax worked with it but it bound to it and made it look weird as I wanted the scene in static. So, I focused on making it move as the game started with its process node and tweaked the controls from there. And Voila! worked like a charm. Learned a lot during then. Then I came ahead with another challenge…. The Unified Launcher
A New Launcher
This worked similarly to level loading so I did not have issues. Probably down the line I’ll add in some loading screens to ease out the game and not hitch often. Performance hits are negligible so far, but a cautious approach nonetheless. I was able to clean up certain codes and instantiate wherever possible.
Next up!
Breakout. This will be fun to make!Lot’s of destructions and instances!
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